Publishing Tips

  • There is no magic bullet

    Something that’s been really bothering me for a couple years now is this pervasive idea in indie publishing that there’s a formula to success, and anyone can be making five+ figures from their writing if they follow the formula. You’ll see it a lot on social media, especially on Facebook in writers’ groups. Authors will post that their book isn’t selling, and the peanut gallery will come racing in with…

  • Indie Author Tips: Publishing a Hardcover on Ingram Spark

    As I mentioned previously, now that I am working with Snowy Wings Publishing I’m going to be re-releasing Fourth World with a hardcover edition. In the process of setting that hardcover up, I came across many stumbling blocks and experienced much general confusion due to the fact that IngramSpark’s publishing interface is not intuitive and requires you to do a lot of digging through PDF manuals, sorting through FAQ, and last-ditch…

  • Indie Author Tips: don’t take advantage

    So, a few weeks ago I talked about not being taken advantage of when hiring freelancers for publishing your book. You shouldn’t need to run a Kickstarter in order to finance your book, and I stand by that. But there’s a flip side to that, too: don’t be so obsessed with getting a deal that you rip off another independent artist in the process. Publishing is a weird business. There are…

  • Indie Author Tips: don’t be taken in

    Update 2021: I used to have a bunch of recommended freelancers in here, but 99% of them have closed so I’ve stripped those out. The only recommendations I have now are the ones I’ve used personally. These price points might not be accurate anymore, either. I updated some of the ballparks but apologies if some of these figures are no longer accurate. I have seen a few posts on Twitter…

  • Tips for editing an anthology

    We’re a little under a month out from publication on Perchance to Dream! I’m excited for it to be released, but I’m also excited for it just to be done. This project has consumed so much of my time, and I will be really glad to be able to go back to working on my regular projects (poor Fourth World and its sequels have been quite neglected the past few…